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The Compath Project meeting we held on 17th September in Zagreb, with the participation of all project partners, was completed. The meeting started with an opening speech by Renato Vuk on behalf of PESG. Vuk briefly mentioned the work done so far in the project and outlined the general flow of the meeting and the topics to be discussed. Following this, Håkon Ege from COLIN introduced the gamification-based digital “Competence Hub” platform, which will be developed within the scope of Work Package 3, aimed at sports innovation. Ege explained that this platform is designed to foster and share innovative approaches in the world of sports. Access to the platform will be provided via https://portal.sportsinnovationshub.com, and after registering, all participants had the opportunity to explore its features and usage details. During this review, Resul Erhan, the representative of MOBAD, gave a comprehensive presentation about the technical details of the platform, providing information on its infrastructure and technical operation. Additionally, Ege mentioned that the platform would be ready for testing within a week, and partners would be able to provide feedback on it.

The second session of the meeting continued with a detailed review of the tasks within Work Package 4. In this session, Håkon Ege from COLIN gave a presentation about the tasks, roles, responsibilities, and the contributions of project partners under this work package. The distribution of modules among project partners was also clarified during this presentation. Each module was distributed according to the expertise of the project partners, and the roles and responsibilities of each partner were detailed. These modules will be added to the project’s digital learning platform to create educational content focused on sports innovation.

In addition, various local and international events under Work Package 4 were outlined in the second session. Under this work package, it was planned to organize local training seminars for trainers, teachers, and experts in five countries (Norway, Poland, Croatia, the United Kingdom, and Sweden). Guidelines, checklists, and feedback forms to be used in these seminars were presented by Ege to all partners. It was also agreed that local thematic workshops would be organized for student-athletes in these five countries, with a deadline for completion set for October 20, 2024.

Another important event discussed was the international workshop to be held in Oslo. This workshop, scheduled for October 28-29, 2024, will host 12 young participants. Each project partner will be responsible for sending a designated number of participants to this international event.

The topic of testing the digital platform was also addressed. It was decided that the platform would be tested by a total of 120 young athletes from eight countries, with 15 participants from each country taking part in the digital learning activities. This testing phase was considered a critical step in terms of platform functionality and user experience. Finally, community-building activities were planned, with six hybrid (physical/digital) meetings and various webinars to be organized throughout the project. These events aim to raise awareness in the field of sports innovation and reach a wider audience.

Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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